by gaia | Jun 1, 2016 | Reference
Inspecting the Weight Maps Lets say you have generated the Weights for your mesh during the binding step above (you used Bones as weight source). Blender does a rather good job on automatically determining the weights. However the results are sometimes not yet...
by gaia | Jun 1, 2016 | Reference
Binding the Mesh [PS Showtime url=”/wp-content/uploads/2012/11/map_rigging.png”] I assume you have loaded your attachment into blender. Create a new Avastar. Align (fit) your mesh to the Avatar. In Object mode: Select the Attachment and the Avastar...
by gaia | Oct 21, 2015 | Reference
This document will be about how to add weights for PEC, BUTT, BACK by using the Fitting Panel. Work in Progress
by gaia | Oct 18, 2015 | Reference
As long as you only do classic weighting, rigging the eyes is easy: Take care that the eyes are separate mesh parts. You can either separate them as submeshes in your head object, or just make separate objects for each eye, it does not matter Take care that the eyes...
by gaia | Oct 18, 2015 | Reference
Some creators of full mesh bodies provide Mesh Development Kits. These kits typically contain Reference Meshes and reference weight maps for the developing of body attachments (clothes). If the development kit already comes as rigged to Avastar then you are already...
by gaia | Oct 14, 2015 | Reference
Recommended Reads: Get Help First Steps SL Shapes Poses Attachments Animations Patience you must have…: Please allow yourself to put time into learning Blender and Avastar. We recommend these external Websites: cgcookies gryllus (Neal Hirsig) The Installation:...